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New Game Based on Marvels The Avengers is a Lot | Video Games

So don’t come in expecting the Chris Evans or Mark Ruffalo versions of Captain America and The Incredible Hulk. If you’re looking for something to scratch that MCU itch after the delay of “Black Widow,” this may not do it (despite some similarities narratively to "The Avengers: Age of Ultron"). However, it’s a game that started to really work for me as I adjusted to its flaws and strengths (much like “Destiny,” which went from a flawed game at launch to one of my all-time favorite franchises). And it’s a game that the developers promise is just getting started with new events, gear, updates, etc. planned for the rest of the year and into next. There are some major issues here and some kinks to work out, but I think I’m going to be returning to “Marvel’s The Avengers” more than most movie and comic book games, especially now that I know what I’m getting when I do.

One of the first shocks in “Marvel’s The Avengers” comes in the fact that you start the game as an outsider, taking on the role of Kamala Khan instead of a more familiar face. The storytelling here can be clunky in ways that reminded me how much more refined “Spider-Man” was last year. Khan is an ordinary girl who has some crazy powers, including stretching, punching arms that may remind older comic book fans of Mr. Fantastic. She’s cast here as a fan of The Avengers, and the game opens with her at an event for the world’s most famous superheroes, at which all hell breaks loose, introducing you to the different combat styles of each hero in a sequence on the Golden Gate Bridge. The player moves through different heroes like Hulk, Iron Man, Black Widow, and Captain America, but then the narrative eliminates all of them, becoming another “Avengers Assemble” narrative as Kamala and Bruce Banner seek to get the band back together.

Each mission for the bulk of the game is about finding new heroes or upgrading the ones you have. As you unlock each hero through the story, you also build each character’s skill sets and gear through unlocked items and XP. It is a game of intense grinding with some side missions designed merely to get you new things and more power before you get back to the main narrative. (Again, much like “Destiny,” in which you literally have to repeat missions to get better stuff to do new ones.)

For the most part, “The Avengers” is a button-masher, one in which you have an increasingly broad range of attack options and combos but one in which you will really just alternate a whole lot of light/heavy attacks, dodges, and special powers. Each character has different skill trees and different powers, leading to an overabundance of choices. It’s a game that literally still feels like a tutorial at times when it’s ten hours in as you keep unlocking new things to do. Maybe I’m an old man, but give me a limited but detailed tree of powers to unlock and master like in Sony’s “Ghost of Tsushima” over literally dozens of possibilities across multiple characters that I’m expected to keep track of. Those who love detail in their button-mashers will dig finding new ways to express Hulk or Iron Man’s powers. I didn’t know what I was doing half the time.

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Aldo Pusey

Update: 2024-06-05